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There's surprisingly few pointers here related to actual graphics programming, that is, the math that's involved, physics you need to know, color programming fu
by flyosity 15y ago
There's surprisingly few pointers here related to actual graphics programming, that is, the math that's involved, physics you need to know, color programming fundamentals (gamma, colorspaces, etc.), hardware support and GPU programming, etc.
- baby 15y agoExactly. Can you elaborate? Give some resources. I mean, if you have some :)
- ctdonath 15y agoIndeed. Meh. It's akin to a "how to become a doctor" article that says "get into a good school, get an internship, learn something about biology, diseases, office management, and tort law, and make a portfolio of dissections you've done; might want to glance at a couple websites too." In the same space he could have provided a comprehensive checklist of topics to learn.