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You can describe BCD using hexadecimal notation. You can describe binary data using decimal notation. Notation is orthogonal to storage format. I don't think s
by colonwqbang 6y ago
You can describe BCD using hexadecimal notation. You can describe binary data using decimal notation. Notation is orthogonal to storage format.
I don't think storing bitmap graphics in ROM as BCD was ever really a thing. If you had reserved space for 4 BPP, would you really say "nah I don't need 16 colours, 10 is enough for me".
- megameter 6y agoOn the other hand, bitmaps stored in planar form were supported by many hardware systems in the time frame of the article(the Amiga, for one, used a planar scheme). This did allow for bitdepths other than powers of 2 with the requirement of resolutions being multiples of a byte or word(so, 8 or 16). This is particularly useful when considering overall asset storage constraints - 8 colors(3bpp) is often plenty for small sprites.