4 ms·
> I would not be surprised if a lot of these problems could be traced back to developers having above-average network connections and super beefy computers Mor
by kevindong 6y ago
> I would not be surprised if a lot of these problems could be traced back to developers having above-average network connections and super beefy computers
More realistically, they're serving up the assets from a web server on their machine. Which means that network I/O time is effectively nil.