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> Also many "retro" games make me sad, with them abusing "pixel art" without realizing that it was never about the pixels These kinds of arguments always seem
by grep_name 6y ago
> Also many "retro" games make me sad, with them abusing "pixel art" without realizing that it was never about the pixels
These kinds of arguments always seem a little solipsistic to me. I think it's a mischaracterization to say most indie developers are blundering foolishly after something they don't understand vs just developing their own style or working within their constraints (there are constraints that aren't technical in making a game, after all).
I can understand the intention of developers in the 80s optimizing for blurry screen all day, but that doesn't change the fact that I just prefer the grid-look for a lot of game contexts and usually don't like art styles with heavy antialiasing or a lot of smooth curves. To say that if only I understood the reality of the technical implementations of 40 years ago my aesthetic preferences would shift is pretty frustrating. I'd imagine it's much more frustrating for actual artists who have devoted time and energy to getting good at making games in the style and probably know their history pretty well.