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I feel like you're forgetting not every console used a CRT, the gameboy had square pixels on an LCD. You could see them. Hell, the NES box art emphasized the b
by xgulfie 6y ago
I feel like you're forgetting not every console used a CRT, the gameboy had square pixels on an LCD. You could see them.
Hell, the NES box art emphasized the blocky, pixelated look. To act like square pixels are a new plague is dishonest.
- coryfklein 6y ago> To act like square pixels are a new plague is dishonest. Please folks, the holidays are here and 2020 is almost over. Let's all be a bit more forgiving and generous to our fellow human beings. Maybe something like, "You may have forgotten that square pixels were contemporary" instead?
- deleted 6y ago[deleted]
- mikepurvis 6y agoRelevant to note though that with the Game Boy, at least originally anyway, developers knew exactly what screen was being played on, and occasionally used that knowledge to fake effects that wouldn't been possible on a CRT. See for example the space shooter ZAS which flickers between multiple layers to simulate blending and parallax scrolling, effects which weren't otherwise possible on such a limited system (and using a mechanism which wouldn't have yielded acceptable results on a CRT): https://www.youtube.com/watch?v=Ty-qFeYK2l8&t=366s https://www.youtube.com/watch?v=Ty-qFeYK2l8&t=366s
- bitwize 6y agoB-but... CRTs produce a richer, warmer picture! /s