3 ms·
I'm definitely a HyperRogue fan. The biggest issue with adapting it to multiplayer (tabletop) games would be splitting the party. If the party splits, finding
by SAI_Peregrinus 6y ago
I'm definitely a HyperRogue fan.
The biggest issue with adapting it to multiplayer (tabletop) games would be splitting the party. If the party splits, finding a path back together (without just backtracking) can become effectively impossible. Visualizing the spatial relationship between widely spaced points in hyperbolic space is also really hard.