3 ms·
I went with what they call the "Axial coordinates". I think the alternative, "Cube coordinates", causes a lot of issues and confusion when writing game logic.
by devsquid 6y ago
I went with what they call the "Axial coordinates". I think the alternative, "Cube coordinates", causes a lot of issues and confusion when writing game logic.
- rendall 6y agoMy imagination fails when I attempt to think of a good reason for using the 'offset' coordinates. If someone knows of one, I'd be open to hearing it, but I suspect that it makes things quite tricky