3 ms·
It seems they dropped ball on mobile devices (iOS/android). In last few years they where mostly focusing on embedded, automotive and desktop. I wish they provid
by throwaway546456 6y ago
It seems they dropped ball on mobile devices (iOS/android). In last few years they where mostly focusing on embedded, automotive and desktop. I wish they provided more indie friendly alternative license for mobile market something similar like Unreal Engine had e.g. taking ~5% of your revenue.
I know they recently provide 'small company license' and ~500usd/year is justified as long it's just hobby project if only your as a dev. The moment you reach $250k as a startup and have to hire few devs and pay $5k/year per each developer is making this less affordable. On top of that if you focusing on mobile devices (android/ios) probably you would need to have Felgo license (to cover some Qt limitations) which is crazily even more expensive.
At this point in few years Flutter, ReactNative, Unity, Unreal Engine and Electron will be slowly stealing more of Qt market.