4 ms·
The camera limits are just defaults, and can be overridden. Manipulating a camera in 3D can be counterintuitive, so the defaults try to keep things manageable a
by pheelicks 6y ago
The camera limits are just defaults, and can be overridden. Manipulating a camera in 3D can be counterintuitive, so the defaults try to keep things manageable at the expense of flexibility.
As you say, the further you can see the higher the bandwidth bill. If you really want to see the horizon, make the window narrow :)
For the other issues, could you please file a issue on the repo? This is not expected and works great on all machines I've tested.
- grandchild 6y agoSure: https://github.com/felixpalmer/procedural-gl-js/issues/6 https://github.com/felixpalmer/procedural-gl-js/issues/6 https://github.com/felixpalmer/procedural-gl-js/issues/7 https://github.com/felixpalmer/procedural-gl-js/issues/7
- jsmith45 6y agoI've also noticed a minor issue, I don't have time at the moment to file a report on github. I noticed on the demo that if I zoom all the way out, and then use my mouse wheel to zoom in quickly enough I can clip into the earth and see the black below. This does seem to depend on scroll speed being high enough.