4 ms·
The benefit of the tiny tasks model is that you don't build stuff people don't care about. Features/bugs exist in a survival of the fittest world and the lowest
by algeoMA 6y ago
The benefit of the tiny tasks model is that you don't build stuff people don't care about. Features/bugs exist in a survival of the fittest world and the lowest priority ones never get built/fixed. This was one of the big problems with "hero in the back office coding for months and emerging with a product".
The tiny tasks model also lets you ship updates to the end user much faster and also ensures the product is never in a half-broken state. It's also more robust when you don't have a team of all-star programmers.
I agree that building big projects on your own (or with a tiny team of motivated folks and no mandated meetings) is way more fun and sometimes far more productive. But that's why I think it's important to incorporate things like hackathons and prototype phases into the engineering department. Each software development model has its strengths and should be used when appropriate.
- pionar 6y agoI think you're missing the point here. The point isn't coding in isolation is good, nor that we shouldn't break our work down into smaller tasks, it's that the developer should be given the responsibility and freedom to decide what those tasks are for their work, not dictated from above. If I'm responsible for project A, I should be able to make 85% of the decisions for that project. Too often, recently, development organizations make every decision from above, then break that up into miniscule tasks that require no thought from developers. Hackathons, IMO, are just gimmicks to gloss over a deficient product management group or software architecture. If your organization can't be convinced of the need to spend time on something outside of a gimmicky "hackathon", then something needs fixed.
- algeoMA 6y agoI don't think hackathons are always a gimmick, but then again I was probably too loose with my word choice. I mostly meant a period of sustained cooperation with a small group where most of the time is spent together, all meetings are canceled, and you don't try to split up work into bite sized pieces with any formality (like a story/jira ticket). I agree that organizations that don't trust their engineers with any design or implementation decisions are wasting their talent and probably creating a lot of bored and burned out engineers. If an engineer wants to use a fancy new piece of tech and they can justify it, let them do it.
- jrumbut 6y agoI think it's more about who makes the task tiny. Currently my manager gives me tasks like "so and so needs something, you should talk to them." That eventually becomes a bunch of tiny tasks, but I don't receive the work pre-chewed.
- nzmsv 6y agoI agree that there needs to be a balance. I disagree that hackathons are the solution. Hackathons are usually what management comes up with when they think about this problem. However, I guarantee you that this conversation regularly happens among your developers at Friday happy hours: - So how's that project Z going? - You know, same old. Looks easy in theory, and every little task is a slog. I spent this whole week fighting the Blorgifier again. - Wait, that abomination is still in our codebase? That was a hack we came up with at 3am during one of those death marches last year when we needed to ship something for the Initech demo. - Yeah, you know what they say. Nothing more permanent than a temporary bandaid. I wish I could have a week of my time back. - Yeah... cheers! There will always be very important seeming bugs that have a great definition and visible customer impact. Unfortunately, obscure poorly-defined tasks like "rewrite the Blorgifier" immediately trigger a response of "that's just developers wanting to have fun" in managers. And they end up adding a tax on every single one of those important fixes until eventually the whole thing collapses under its own weight. How to solve this? Ask the developers what's important to fix? Nah, they don't know how to plan a project and don't understand the customer. Does this mean that developer pet projects need to get 100% time allocation? No. But in most companies their time is undersized by a factor of 1000 or more.
- algeoMA 6y agoI won't reconstruct the reply I wrote to someone else but I agree hackathons are not a silver bullet (and I probably misused the term). Solving the tech debt problem is a whole other can of worms.