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> Game consoles always had their own non-standard 3D-APIs, and this didn't hinder games being created or ported. Game consoles offered developers benefits in r
by kllrnohj 6y ago
> Game consoles always had their own non-standard 3D-APIs, and this didn't hinder games being created or ported.
Game consoles offered developers benefits in return for that, though. Both technical, deeper hardware integration and finer control, and non-technical, a very large market & various financing offerings (for exclusives in particular)
Apple offers nothing here by contrast. Metal is a fine API on its own merits, but it's not offering the game developer anything but more work at the end of the day. And the market size is a joke for MacOS & games that would compete with consoles.
> But it's already starting at the hardware, embedded Intel GPUs don't cut it for gaming.
Macbooks have had above average GPUs for a long, long time. It hasn't helped with MacOS gaming so far, why would you expect it to now?
- flohofwoe 6y ago> Macbooks have had above average GPUs for a long, long time. As far as I'm aware by far most portable Macs are equipped with pretty terrible integrated Intel GPUs. What's "above average" there?
- kllrnohj 6y agoThe base option on the 16" macbook pro is a AMD Radeon Pro 5300M. Discrete GPUs on the 15" has been standard for I believe many years now. I don't know what the sales breakdown is between the 15" MBP and the 13" & Air, though.