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> Game consoles always had their own non-standard 3D-APIs, and this didn't hinder games being created or ported. It did, which is why both Sony and Nintendo ma
by dathinab 6y ago
> Game consoles always had their own non-standard 3D-APIs, and this didn't hinder games being created or ported.
It did, which is why both Sony and Nintendo made their hardware and API's less special in recent years. (Which doesn't mean they are not special, but less so.).
I mean as far as I now both Playstation 4+ as well as the Switch do support Vulcan. Which is one (of multiple) reasons why so many games where ported to the Switch. (The other, maybe bigger, reason was that Nintendos polices got much better.)
- flohofwoe 6y agoI seriously doubt that Vulkan plays any significant role in getting games onto the PS4 or Switch, simply because there are not many games running exclusively on top of Vulkan. On PC by far most games are rendering through D3D11 and D3D12, with the bulk still using D3D11 because Windows7 is still a thing. In general you use the API that's "most native" on a platform because that usually gets you the best performance and driver quality. I'm happy to be proven wrong though.