4 ms·
There is more to latency than just the ping to the server. The raw controller input latency / controller polling rate. The time it takes for your packet to ge
by pinteresting 6y ago
There is more to latency than just the ping to the server.
The raw controller input latency / controller polling rate.
The time it takes for your packet to get to the server.
The number of packets per second you're sending to the serve (e.g. 100pps).
The server processing time per frame.
The server frame rate.
The time it takes for the packet to get back.
The frame rate of the client machine.
Whether Vsync is enabled (more latency).
The time it takes to transfer a frame of rgb data to the monitor.
The monitor frame rate and processing time per frame.
The pixel response time of the pixels on the monitor.
If we're doing cloud gaming. we also need to add latency stages for encoding and decoding video and how long it takes to download each frame of video.
By simulating everything client side you remove a ton of stages in this latency pipeline.