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Almost all games use their own VFS layer which heavily lean toward "few huge files with a lookup table" to work around NTFS' deficiencies. They used to be often
by formerly_proven 6y ago
Almost all games use their own VFS layer which heavily lean toward "few huge files with a lookup table" to work around NTFS' deficiencies. They used to be often chunked into 2 GB files, but since a few years developers stopped doing that. Some games even ship all their assets in a single file.
- lucian1900 6y agoHistorically they do that because of consoles, not NTFS.