4 ms·
Or maybe they optimized for specific workloads that crossplatform, not-built-for-mac games do not hit very hard Something I read stated they spent a lot of tim
by tomc1985 6y ago
Or maybe they optimized for specific workloads that crossplatform, not-built-for-mac games do not hit very hard
Something I read stated they spent a lot of time optimizing the CPU for specific bottleneck scenarios, like NSObject creation. I don't know how that would map out to apps not written in Swift or Obj-C but my guess is "not very favorably"