4 ms·
Or maybe graphics and gaming APIs haven’t been optimised in Rosetta2.
by dannyw 6y ago
Or maybe graphics and gaming APIs haven’t been optimised in Rosetta2.
- tomc1985 6y agoOr maybe they optimized for specific workloads that crossplatform, not-built-for-mac games do not hit very hard Something I read stated they spent a lot of time optimizing the CPU for specific bottleneck scenarios, like NSObject creation. I don't know how that would map out to apps not written in Swift or Obj-C but my guess is "not very favorably"
- sjwright 6y agoIt’s astonishing that this reply is being voted down. It is surely improper and unreasonable to judge a CPU architecture based upon code running predominantly through emulation layers on an architecture for which few if any serious optimisations have been attempted. It’s worth remembering the experience of first generation Ryzen which had good general compute performance hampered in games by micro-optimisations for Intel chips.