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>not to mention requiring kernel-level access, which is utterly ridiculous Not a troll question: how do you detect cheats run at the kernel level without kerne
by xnyan 6y ago
>not to mention requiring kernel-level access, which is utterly ridiculous
Not a troll question: how do you detect cheats run at the kernel level without kernel-level access?
If you answer is "I don't want a game to have kernel level-access even if it means some cheats can't be detected", I respect that, but can you accept that others can make a different decision and not be "utterly ridiculous"?
- mhh__ 6y agoI think the point here is that "Others" (i.e. My non-programmer friends who play Valorant, for example) don't know what a kernel is. I wouldn't have an issue installing something like Vanguard to play Tournaments but having a single point of failure like that (and totally unverified?) just to play casual is not good. The bomber will always get through. I think the only way forward is by using a weaker anti-cheat combined with an ML and player-based (Like in CSGO) system to find cheaters. If cheaters get through, but they have to play within the bounds of what could be reasonably could be expected of a regular player, it doesn't really matter. Push comes to shove you could make a fully visual triggerbot that doesn't even draw power from the machine (i.e. HDMI->Magic->MouseInput)
- google234123 6y agoPeople do this. But the latency can be bad and your fake mouse can also be detected. Inputs from two mice would look pretty suspicious