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Vimeo says "no" to one of its biggest userbases
- wmf 18y agoI wonder if Vimeo was losing money hosting these videos. Losing money + legal liability = "we want to encourage creative expression (by deleting your videos)"?
- DougBTX 18y agoI remember the first time I visited Vimeo - compared to other video sites at the time, it left a strong impression that they focused on creative videos. Losing money + legal liability + an idea of what sort of community they want to create = harsh measures.
- mileszs 18y agoFrom the comments, it sounds like Vimeo should think about opening a sister site dedicated to _only_ game-based videos. The masses love their quality and usability. Why not?
- jfarmer 18y agoThis is the correct solution if "gamer videos" don't fit in with their idea of Vimeo but they want to keep those users. But maybe they really just don't want to be associated with "gamer videos" at all.
- ricree 18y agoThe three reasons the article gave for dropping gaming videos were that they were outside the main focus of the site, exposed the company to unwanted liability, and were consistently larger and more resource intensive than other videos. Hosting a separate site for game videos would only address the first concern, and doesn't really do much for the others.
- llimllib 18y agoIt could help the third as well if they would either slightly lower the quality to improve transcoding times and/or simply make it OK to have longer transcoding times. Agreed on the liability end though, if that's the main driver here there's not much they can do.
- tialys 18y agoI think the problem that Vimeo has been having is that users have to wait (sometimes HOURS) for their videos to be encoded. I think that this is a step towards fixing that.
- akd 18y agoOf course, making money and using that money for more hardware is a better step towards fixing that.
- tialys 18y agoYes, but is anyone watching these videos of kids playing Halo 3 with their buddies? I doubt it...
- krschultz 18y agoSome of the better ones they are deleting are in the most watched videos of their site. It doesn't make much sense to me, I think the founders would rather think of themselves of artists than business men. That is all fine, but there is a reason youTube is the market leader despite Vimeo starting first. If I were an investor in the company I would be pissed - they went about it in entirely the wrong way with their condescension and will invariably piss off a large group of potential audience.
- alex_c 18y ago>there is a reason youTube is the market leader despite Vimeo starting first Huh, learn something new every day. I had no idea Vimeo is older than YouTube, I've only really seen it around since they started offering HD. I agree that it seems like a somewhat strange decision. It introduces an arbitrary judgement call - "this is a gaming video, this is machinima, this is somewhere in between but we'll remove it anyway", bitterness from their users, and lots of "this video was removed" links which will lead people to conclude that Vimeo is quite broken. I can only conclude that the legal component of the issue is a lot more significant than it seems, or that the hardware costs are too high (in which case, how much revenue do "regular" videos bring?)
- invisible 18y agoThe gaming market is enormous, and I'm frankly surprised they'd take this stance. Maybe it'd be wise for them to have a social video uploading sub-site similar to YouTube with equal quality to YT. Turning away users is never a great solution, but maybe this will be a temporary one.
- joshwa 18y agoCame across this today: http://wegame.com/ http://wegame.com/
- jacobbijani 18y agoWhere is this "one of it's biggest user bases" thing coming from? Vimeo has been just doing fine for the last 4 years without a bunch of video game videos.
- akd 18y agoIf by "doing fine" you mean "almost dead," yes they're still healthy.
- jacobbijani 18y agoIt's all relative. They have always made it really obvious they never wanted or attempted to be YouTube. Personally, I know I would have never bothered to create any of the videos on my Vimeo had I not had a Vimeo. Not everything is about numbers. Connected Ventures already has huge successful cash cows like Busted Tees and College Humor. Vimeo is just about enabling people to communicate, not record themselves playing a videogame for an hour every day.
- huhtenberg 18y agoI was in a similar situation and I can totally relate to Vimeo's decision. Gamer population has two funny properties that can drive any service provider nuts: (a) Gamers don't have money (b) Gamers stress *the hell* out of the service once it becomes popular with them There are certainly adult gamers, but your average gamer is a teen with no money of his own and who is also very accustomed to a freeloading. This means that it's virtually impossible to convert gamers to paying customers. Nor does their existence in a user base add much to the company valuation, because of a non-existent cross-sale potential. Nor do their ad clicks have much value. For all practical intents and purposes, the gaming crowd is interesting almost exclusively to the gaming-related companies. If you are not in that segment, the chances are that your service would fare better without gamers.