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It's also not as trivial as just flipping to "Linux" in a combo box and re-exporting. Getting the game to run well requires work, from writing additional platfo
by krajzeg 6y ago
It's also not as trivial as just flipping to "Linux" in a combo box and re-exporting. Getting the game to run well requires work, from writing additional platform dependent code, through fixing issues caused by changing the graphics backend (unless you use OpenGL on Windows, which you probably don't) to a lot of additional QA needed to make sure your Linux build still runs after the latest changes.
I'm a solo game developer (working on [1] right now) and while I get many more requests for a native Linux version than I expected, I'm still reluctant to invest the necessary development time. It's ironic, but the very fact that Proton is so solid makes it even less likely that a Linux build will exist, since I'm fairly certain people will be able to play Slipways under Proton with hardly any issues if they want to.
[1]: https://store.steampowered.com/app/1264280/Slipways https://store.steampowered.com/app/1264280/Slipways
- offtop5 6y agoFor your game did you open an LLC to publish it. I'm debating doing that now, but it comes off as a ton of work where I don't particularly think I'll make money .
- khalilravanna 6y agoAdmittedly I think it’s not a ton of work with there being things like Stripe Atlas (I think there are others as well) that automate a lot of it: https://stripe.com/atlas https://stripe.com/atlas
- offtop5 6y agoYou still have to legally file taxes for the LLC and stuff. Feels a bit silly if I'm ultimately not planing on making money