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> This is really the nail in the coffin for Linux-native game ports. It's really, really hard to justify expending the effort If things work flawlessly, do we
by outworlder 6y ago
> This is really the nail in the coffin for Linux-native game ports. It's really, really hard to justify expending the effort
If things work flawlessly, do we care?
If companies want to support Linux out of the box, they don't have to expend resources creating multiple builds and need only to focus on testing a single build. Even a token amount of testing from a single QA engineer (does it run?) would go a _long way_ into ensuring we can run things on Linux.
From lurking in wine-dev, games that work but have a few issues progress much faster than ones that don't even boot up (or they do but don't actually work).
It's a bit unfortunate that the Win32 api is being used as a lingua franca, but I'll take it.