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A lot of sounds are procedurally generated (e.g. noise sources in synths). Composition is much harder though. My friend once said: Would you ever read a random
by tlarkworthy 6y ago
A lot of sounds are procedurally generated (e.g. noise sources in synths). Composition is much harder though.
My friend once said: Would you ever read a randomly generated book? ... so why do you think that any other art form would become palatable under procedural generation? (game levels, music etc.).
Procedural generation is quantity over quality. It makes sense in some settings, but not in 1st order art.
- bambax 6y ago> Would you ever read a randomly generated book? 1. You may have, and didn't notice! ;-) 2. Games use randomly generated terrains and it feels just fine.
- tlarkworthy 6y agoTerrain yes, npc face yes. Levels... no
- wool_gather 6y ago> It makes sense in some settings, but not in 1st order art. I'm forced to disagree -- in part -- here. There are plenty of beautiful and stirring (or even just intriguing) generative pictures out there. I agree in part, though: from my own experience, generative music composition is harder than generative imagemaking. Probably because there are many, many more dimensions of choices that need to be made.