6 ms·
> Realistic environment rendering at multiple levels of detail, from orbit to planet surface How is this done? Is it like when a game reduces graphics quality
by dj_mc_merlin 6y ago
> Realistic environment rendering at multiple levels of detail, from orbit to planet surface
How is this done? Is it like when a game reduces graphics quality for farther away objects?
- flohofwoe 6y agoMuch like Google Earth I would think, ideally the geo-data services would already provide preprocessed level-of-detail texture and heightmaps. Another interesting question would be if and how Skybolt creates high-detail data that isn't present in the original data set (similar to what FS2020 does via "machine learning", e.g. choosing plausible vegetation and building types).