3 ms·
Have you considered trying Twisted? I recently watched this talk about how to use async to handle 1000s of concurrent players on a mobile MMO, it wasn't exactly
by mkl95 6y ago
Have you considered trying Twisted? I recently watched this talk about how to use async to handle 1000s of concurrent players on a mobile MMO, it wasn't exactly enlightening but it was definitely worth watching: https://www.youtube.com/watch?v=KW3mzaM3UcU https://www.youtube.com/watch?v=KW3mzaM3UcU
I am currently planning a client server architecture for a game that requires Bullet Physics with UDP on the backend, and I'm weighing different options, I initially wanted to use Go but it would require interfacing Bullet's C++ API with C so it's not a feasible option. I'm currently considering Twisted + Bullet's Python API.