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I'm pretty sure (well certain) it's possible to do. We built a demo VR project to explore insect anatomy. It didn't get very far, was ultra crude, and we had no
by xipho 6y ago
I'm pretty sure (well certain) it's possible to do. We built a demo VR project to explore insect anatomy. It didn't get very far, was ultra crude, and we had no clue what to consider in the UI/UX of VR.
It melted our fellow scientist's minds, without exception they were floored by the potential, and this a complete hack. https://github.com/bioip/vronto https://github.com/bioip/vronto
- chromanoid 6y agoSorry for the late reply, I lost track of my comment. Serious VR applications are around for quite some time now. There is a pretty huge research body on VR, usability in VR etc. Recent consumer VR makes it certainly more accessible but the already existing body of VR research is still applicable. IMO it's simply not a new frontier that game designers are necessarily the best experts in. Especially when you consider under which constraints games are developed.