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I disagree. Designing ergonomic interfaces is too often too far from designing playful interfaces that support the gameplay. Game designers != UX designers. UX
by chromanoid 6y ago
I disagree. Designing ergonomic interfaces is too often too far from designing playful interfaces that support the gameplay. Game designers != UX designers. UX designers already are the "game designers" of applications. And unfortunately they are not that often part of game development teams.
- xipho 6y agoI'm pretty sure (well certain) it's possible to do. We built a demo VR project to explore insect anatomy. It didn't get very far, was ultra crude, and we had no clue what to consider in the UI/UX of VR. It melted our fellow scientist's minds, without exception they were floored by the potential, and this a complete hack. https://github.com/bioip/vronto https://github.com/bioip/vronto
- chromanoid 6y agoSorry for the late reply, I lost track of my comment. Serious VR applications are around for quite some time now. There is a pretty huge research body on VR, usability in VR etc. Recent consumer VR makes it certainly more accessible but the already existing body of VR research is still applicable. IMO it's simply not a new frontier that game designers are necessarily the best experts in. Especially when you consider under which constraints games are developed.
- learc83 6y agoI’ve worked with dozens of “UX designers” and they are almost always just graphic designers who realized that they can make more money calling themselves UX designers. Most of them don’t do much user testing, and the ones that do seem to use user testing just to provide support for their preexisting ideas. Real UX experts, and real rigorous UX design methods exist because I’ve taken classes in grad school that teach them. But it’s basically impossible to find people who know how to do that in the sea of graphic designers calling themselves UX experts.
- xipho 6y agoThis is my experience too. True insights take hard work and time to gain.