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I think is globally harder to balance SBMM for games that involve teamwork because bad partners can make you loose even when opposing team is adequately balance
by Twisell 6y ago
I think is globally harder to balance SBMM for games that involve teamwork because bad partners can make you loose even when opposing team is adequately balanced.
With Dota2 (a while ago might have been fixed) my complain was more than SBMM wasn't tight enough and unfortunately due to game dynamics a single sub-par player in the team could give a big advantage to the adversaries (and I totally found myself in this quite unpleasant role).
So maybe i'd say elo hell exist in some way as when the matchmaking algorithm doesn't have enough data to match you adequately it must train itself by matching you using a pretty loose standard deviation. I guess the success of "good matchmaking" actually depend on how this training sequence is more or less gracefully handled from the player perspective.
- Ntrails 6y agoI rarely have a game of Dota2 where the spread of skill in my team is the reason I've lost. Indeed, I can't think of a time. I've lost to smurfs occasionally. I've lost because people have tilted and abandoned or chain fed. I've lost because internet has died. I have even lost despite playing at my best and having a good game... Mostly, 8-9 times out of 10, I've lost because I did not have enough impact on the game. I did not do enough to win, and to help my team win. But yeah. Wide spreads in matchmaking really only happen with very extreme skill levels, on rare game modes / timezones, and where explicitly playing as a party (and thus forcing it)
- Twisell 6y ago>I've lost because people have tilted and abandoned or chain fed. Was mostly thinking about that. Everyone can chain feed when in bad shape. But it's more likely that the lowest skilled player of the team do that. However its true that a poor hero choice in the setup can be all it takes. I guess more than SBMM what ultimately made me go away from this game is the average game length. My lifestyle is now incompatible with potential 1hour+ game and i didn't want to become "the selfish quitter".