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This feels like the same argument that's been used in League, DoTA and Overwatch that implies the system gives you really bad teammates, and then good teammates
by nemothekid 6y ago
This feels like the same argument that's been used in League, DoTA and Overwatch that implies the system gives you really bad teammates, and then good teammates. I'm trying to find where I read this, but essentially even minor differences in skill can translate to feeling like you are "curbstomping" the opponent.
- ngngngng 6y ago> I'm trying to find where I read this It says so in the article we're commenting on
- LoSboccacc 6y agoIt's inevitable, the player distribution isn't uniform and as you move forward the gradient steepens. Most sbmm as they call them suffers from oscillations, even games with a large player base, where you'd think there's enough to balance things out. It also flattens the base, as people have to figure out what works and what not without having skilled player in the mix to learn from
- doublerabbit 6y agoI have noticed the same with Overwatch ever since they implemented the new match making system. Myself, somewhat a player who plays for fun and is okay ranked player will be put in a team with low experienced players paired against a team with three or four-extremely ranked high ranked players with one player low ranked. This ends up in a slaughter and it's not that my team sucks, it's just we are overthrown by experience. This turns the game in to toxicity when the other team players then start bragging "ez" and such.