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ObjectAL - iOS Audio development, minus the headache.
- rgbrgb 16y ago"It knows how to navigate the arcane APIs and perform the right incantations." So happy to find this! I've done some low level audio work with iOS and it is not pretty.
- pshapiro 16y agoYou said it!
- cageface 16y agoThe APIs may be complex, but at least, unlike Android, iOS gives you enough control to do interesting things with real-time audio. This is the #1 reason I haven't tried writing anything for Android yet.
- rgbrgb 16y agoYeah, I totally agree on that. I looked into it and there's no way I could port my synthesizer app to android without some big philosophical sacrifices. This ticket has been open since 2009... http://code.google.com/p/android/issues/detail?id=3434 http://code.google.com/p/android/issues/detail?id=3434
- ZitchDog 16y agoThis package looks really nice, but it doesn't look like it has the ability to record. Anyone know of a package like this that helps with live processing of recorded audio?
- pshapiro 16y agoI've seen an implementation of audio recording with CocosDenshion and AVAudioSession, but Denshion doesn't do any of the recording. It's only used for playback afaik so you can probably still use ObjectAL with this method. http://www.tumblr.com/tagged/cocosdenshion http://www.tumblr.com/tagged/cocosdenshion
- mikek 16y agoDoes anyone know how this compares to CocosDenshion?
- progolferyo 16y agoLooks much much easier to use. CocosDenshion was a good idea but in practice it is flawed in the things that the author of this library talks about, which is that there are annoying bugs in iOS's and both audio engines (openAL & AVAudioPlayer) need to be handled differently.