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This could lead to problems in the future. With Ricardo working for Zynga, his priorities are going to shift--meaning lesser updates for Cocos2D. While I'm not
by oinkoink 16y ago
This could lead to problems in the future. With Ricardo working for Zynga, his priorities are going to shift--meaning lesser updates for Cocos2D. While I'm not completely sure about Zynga's business practices, perhaps it's time to look at the Cocos2D license very closely and fork it, if possible.
Also, since Zynga is already using Cocos2D, it is possible that any improvements or further work on the framework will not be released to the public. Purely speculation, but I can't see how Zynga would have any profit or benefit to having Cocos2D or improved versions of it in the open. Especially if it means that other developers/companies can develop with it.
- benatkin 16y agoYour comment sounds like FUD to me, for three reasons: 1) You haven't done your research, nor do you sound like an insider. Cocos2D is licensed liberally and a forked version could be used in closed-source commercial projects without any trouble. It took me under a minute to find the license. I think it's the MIT license. https://github.com/cocos2d/cocos2d-iphone/blob/master/LICENSE_cocos2d.txt https://github.com/cocos2d/cocos2d-iphone/blob/master/LICENS... 2) It's based on fallacies. Just because it's possible doesn't mean it's likely. Companies often benefit from outside contributions to their open source projects. Releasing an open source project doesn't always mean it's significantly easier to replicate a company's business model. 3) It's useless. It's not a serious attempt at getting a fork going. It's also commenting on a career decision that's already been made. Congrats to Ricardo, Zynga, and Cocos2D!
- alecco 16y agoI seriously doubt Riq would be OK with a move like that.