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Well, good is relative. MacOS renders fonts in a weight-and-form-correct way which makes them look blurry however. Windows renders fonts in a weight-and-form-in
by corty 6y ago
Well, good is relative. MacOS renders fonts in a weight-and-form-correct way which makes them look blurry however. Windows renders fonts in a weight-and-form-incorrect way, which however makes them sharper and easier to read on screens, especially with resolutions below 200dpi.
Now if you use a high-resolution monitor and print-optimized fonts, MacOS will look better. If you use a low-resolution monitor and screen-optimized fonts, Windows will look better. Problem is, most designers come from print and use expensive Mac gear, so they are designing for a minority, their peers, not their users.
- saurik 6y agoDesigners primarily designing for other designers is a core problem with the entire field of design and it holds back a lot of society as it seems to really encourage apps having super low information density displays with slow animations.
- alisonkisk 6y ago> Problem is, most designers come from print and use This can't still be true. No one comes from print anymore.
- zinekeller 6y ago> This can't still be true. No one comes from print anymore. It is. The real problem is that a large number of designers like to have a pixel-perfect experience (which on print doesn't really matter as they know what paper will that publication use).