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That caught my attention as well. Godot made the same choice: vulkan for all and opengl es2 for mobile/legacy. I just hope that engines keep making the effort t
by lazypenguin 6y ago
That caught my attention as well. Godot made the same choice: vulkan for all and opengl es2 for mobile/legacy. I just hope that engines keep making the effort to maintain a backwards compatible renderer for a few more years. Not every game is a high fidelity behemoth and not every player has a beefy machine. I would hate to exclude players from a simple game just because their machine is older.
- pjmlp 6y agoAgreed, yet if you watch some Vulkan talks that seems to be the direction that is being pushed, with OpenGL being a library on top of Vulkan. The problem is that not everyone actually needs Vulkan, and for those middleware seems to be the only way to avoid going into Vulkan low level programming.