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In most cases the server code is home rolled, especially for realtime networked games. Handling multiplayer at scale is hard to solve in house, especially for p
by balaam 6y ago
In most cases the server code is home rolled, especially for realtime networked games. Handling multiplayer at scale is hard to solve in house, especially for popular titles and that's usually handled by third parties such as Multiplay (https://multiplay.com/about/ https://multiplay.com/about/)