3 ms·
As ex-game dev this is all right on the mark. Back when I was in gamedev the "code" checkout was ~160gb. The "art" checkout was ~500gb and the raw repo size was
by vvanders 6y ago
As ex-game dev this is all right on the mark. Back when I was in gamedev the "code" checkout was ~160gb. The "art" checkout was ~500gb and the raw repo size was on the order of 3-4TB.
Last I kicked the tires proper on most SCM solutions Perforce was the only one that could handle repos like that and provide locking so that people won't blow away binary files.