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I use Git LFS with my Unity projects. Other systems exist, like Plastic SCM, but their much much harder to use. I had issues with a contractor who couldn't fig
by offtop5 6y ago
I use Git LFS with my Unity projects.
Other systems exist, like Plastic SCM, but their much much harder to use. I had issues with a contractor who couldn't figure it out and it partially lead to us abandoning that version of the project ( on v3 now, had to change direction though).
Unreal is significantly harder than Unity, unless you stick to blueprints. Unreal's C++ is a harder language than Unity's C#.
Plus I find Unity's community to be much more newbie friendly. Unreal tends to heavily tilt towards massive projects. Unity treats mobile as a first class citizen and it's very easy to get started.
Then again, I've been using Unity since 2012 roughly, had I started with Unreal I might have a different opinion.