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I agree with just about everything you said here, (never read the book, so no opinion upon that). I would add that UX-first _can be_ the start of the conversat
by enobrev 6y ago
I agree with just about everything you said here, (never read the book, so no opinion upon that). I would add that UX-first _can be_ the start of the conversation in a larger context.
Yes there are things that can't be done without a thorough review by an architect. But some things can be worked around without drastically affecting the UX, and that context can help an architect find places to hide the slow parts and inconsistencies.
I agree with the underlying drive of this article. The user experience is the most important part of what's being built. Where this article goes wrong is in assuming the UX is solely defined by the designers. The architecture is just as much ux as the visual / motion / interactive design.
The design isn't finished the day a system architect shows up to review it. It's just gotten started.
- craftinator 6y ago> I would add that UX-first _can be_ the start of the conversation in a larger context. As a backend engineer who took a job where I also have to do frontend work, it took me a good six months to learn what you just summed up. A good UX design really helps to highlight the context that the user is presented with, and it's much easier to iterate over and find gaps before having a hefty backend in place. You can show a frontend design to your team, have them go over it and find edge cases you haven't considered, show it a manager to get early feedback, and then have confidence going into the backend work that you know the scope of what needs to be done.