2 ms·
When the topic of bloat comes up, I often point out that it's only a problem in certain software domains. High-performance game engines must (by definition) be
by MaxBarraclough 6y ago
When the topic of bloat comes up, I often point out that it's only a problem in certain software domains. High-performance game engines must (by definition) be performance-competitive or they'll be out of business. They don't bloat in the way messaging applications have over the decades.