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> ... but accomplishing much more. Easiest example is game software. Ha! Are you saying the old games that ran faster didn't bring us joy?
by Tepix 6y ago
> ... but accomplishing much more. Easiest example is game software.
Ha! Are you saying the old games that ran faster didn't bring us joy?
- maccard 6y agoI think that's a really disingenuous reply. He's clearly saying that the processing power advancements have shown significantly in games;commodity hardware now performs real time ray tracing in 3d in a photorealistic depiction of a real life city for not-much-more-dollar-cost than the N64 did when it was launched 25 years ago. Whether it brings you more joy or is more/less fun is irrelevant
- Tepix 6y agoIt was a tongue-in-cheek reply of course, but there's some truths to it. Just like 4K resolution doesn't make movies better, adding raytracing or fancy shadows doesn't turn a bad game into something that's more fun than, say the Super Mario Bros. (1985, 31KByte) on NES (2KB RAM) which sold 40 million copies. We need to question ourselves every now and then why we are adding things like cutting edge graphics to games (and adding complexity in general). Which is what this article is about.