3 ms·
Your general point is of course correct, but “roughly 5% of total CPU usage of the release build” is absolutely worth fixing! As long as you fix it in the relea
by iainmerrick 6y ago
Your general point is of course correct, but “roughly 5% of total CPU usage of the release build” is absolutely worth fixing! As long as you fix it in the release build, not the debug build.
If you have a computer fast enough to do a release build quickly, it’s probably also fast enough to hide performance problems with the release build.
There are other approaches that can work, like building in the cloud so you don’t need a huge fast PC for each developer, or doing partially-optimized builds that balance build time with runtime (and debuggability).