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I always think of it as controlling the camera itself, not the view, so to look up, the camera needs to move and/or tilt down. This has always felt more natural
by jameskilton 6y ago
I always think of it as controlling the camera itself, not the view, so to look up, the camera needs to move and/or tilt down. This has always felt more natural to me in 3rd person view games.
- Schinken_ 6y agoThis is somewhat valid, though weirdly it doesn't always translate to both axes(?). For example when playing Wind Waker my then GF couldn't handle the left-right camera being "reversed" (from her point of view). In Wind Waker HD they added (or forced?) the option to swap the horizontal axis.