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Maybe I'm oversimplifying here, but game engines are like marble statues. You start with the block of marble, you sculpt it and at some point it is finished. O
by kzrdude 6y ago
Maybe I'm oversimplifying here, but game engines are like marble statues. You start with the block of marble, you sculpt it and at some point it is finished.
Ongoing maintenance issues are not really top priority, the game is not going to be a living software project for that long.
- westwing 6y agoGame engines are usually maintained for years if not decades, as they are often enormous investments. However, it's more common to fork (or at least freeze) for a specific project, so in that sense there is more room for ad-hoc solutions.