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Scientists studying why gamers invert their controls
- alexanderchr 6y agoTo me it’s always felt more natural to invert since I tilt my head forward if I want to look down. Do people who prefer not to invert imagine they are controlling the viewport instead of the character or what is going on here?
- imustbeevil 6y agoAt least on PC, the common expectation is that your mouse controls the crosshair/cursor position. If you move left, it moves left, if you move up, it moves up. In first person games your crosshair/cursor is also your POV.
- 1_player 6y ago> if I want to look down then you move the joystick down. That's the rationale for us non-inverted Y players :-) The inverted Y would make more sense if they also used inverted X.
- busfahrer 6y agoOne explanation I once read was imagining a toy figure head mounted on top of the joystick - if you tilt back, it looks up
- jaimex2 6y agoFirst game you play dictates it for life. There. I saved them years of research.
- paleotrope 6y agoI don't think this is true. At least not in my case. Though I am left handed, so maybe the fact that I've spend most of my life adapting to a right handed world has something to do with it.
- random42_ 6y agoWell, I did spend hours playing on flying simulators with the default inverted axis (yoke down to climb up, yoke up to climb down) and I do not invert the axis when playing other types of games. Anecdotal but this is true for my friends that play/played the same type of games.
- jameskilton 6y agoI always think of it as controlling the camera itself, not the view, so to look up, the camera needs to move and/or tilt down. This has always felt more natural to me in 3rd person view games.
- Schinken_ 6y agoThis is somewhat valid, though weirdly it doesn't always translate to both axes(?). For example when playing Wind Waker my then GF couldn't handle the left-right camera being "reversed" (from her point of view). In Wind Waker HD they added (or forced?) the option to swap the horizontal axis.
- AlphaGeekZulu 6y agoI know exactly where my inverted Y-Axis comes from: Flight Simulation. Like in the real airplane, pushing the yoke forward pitches down, pulling the yoke backwards pitches up. So I do with the mouse, and the joystick, and the controller. Once adapted, it is impossible to change afterwards. Drones are even more complicated: left hand/right hand preferences (regarding power and lift) can never be re-learned, so most remote controls come with multiple configurations.
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