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I read this article a few years ago when I was in a "CARMACK IS AN ALL KNOWING GOD" phase. So I started using these concepts at work, for business stuff. It end
by mattpojk 6y ago
I read this article a few years ago when I was in a "CARMACK IS AN ALL KNOWING GOD" phase. So I started using these concepts at work, for business stuff. It ended up becoming an absolute unreadable, illogical mess that only I could possibly understand. Proceed with caution and don't blindly assume that this is the best approach for all situations like I did just because Carmack did it in the Quake engine.
- kzrdude 6y agoMaybe I'm oversimplifying here, but game engines are like marble statues. You start with the block of marble, you sculpt it and at some point it is finished. Ongoing maintenance issues are not really top priority, the game is not going to be a living software project for that long.
- westwing 6y agoGame engines are usually maintained for years if not decades, as they are often enormous investments. However, it's more common to fork (or at least freeze) for a specific project, so in that sense there is more room for ad-hoc solutions.