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I guess it makes some sense in a tight game loop. I really don't think most non-game programmers should adopt this style. I have actually seen code where lots o
by cjfd 6y ago
I guess it makes some sense in a tight game loop. I really don't think most non-game programmers should adopt this style. I have actually seen code where lots of stuff was inlined. This resulted in functions that are many-thousands of lines where nesting was so deep that at a particular point you would have no idea inside what 6 levels of control structures you were.....