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Excellent approach to making a mobile friendly text adventure. Did you invent this tap/log pattern, or is it common in the IF world?
by genmon 6y ago
Excellent approach to making a mobile friendly text adventure. Did you invent this tap/log pattern, or is it common in the IF world?
- memalign 6y agoThank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books than Zork, though. I’m no expert but every IF game with a map and objects I’ve played has been text-input-and-parser-based. In this game, I tried to design something that would maintain most of the degrees of freedom to explore and act on items without requiring typed commands. This technique removes some of the guesswork required for parser-based games — sometimes that guesswork is part of the puzzles and personality of a game but it’s also often frustrating and intimidating. If others have seen a tap/log game like this, I’d love to check it out! [0] https://twinery.org/ https://twinery.org/