2 ms·
limiting ranks (to 5000 for most games and 1000 for a few particular ones) is the concession we ended up doing in v1. When we introduced the change, no one comp
by latch 16y ago
limiting ranks (to 5000 for most games and 1000 for a few particular ones) is the concession we ended up doing in v1. When we introduced the change, no one complained (or has since) - our developers have been great.
As for complexity. The complexity of learning is a noop as far as I'm concerned. Duplicate data? Not concerned. Managing 2 stores...slightly concerning. Agreed. Maintenance? The entire change is largely encapsulated in a new ~30 line Rank class. Sure, I'd rather not have that extra code.
I hadn't considered rank-groups (thanks for the idea though!). I'll definitely give that more thought. Nonetheless, I think I rather have the raw data available and accessible (in addition to any additional abstraction). I don't like making decision for the developers. Maybe 100 ranks isn't enough for them (I've seen them do some pretty creative stuff with the bit of data we're collecting already).