3 ms·
Another reason why the Amiga to PC workflow wouldn't have worked: Aspect ratio. The Amiga's standard 320-wide resolution was 320 x 200, while VGA used 320 x 24
by mortenjorck 6y ago
Another reason why the Amiga to PC workflow wouldn't have worked: Aspect ratio.
The Amiga's standard 320-wide resolution was 320 x 200, while VGA used 320 x 240. These were both typically scanned to fill a 4:3 screen, meaning the Amiga's resolution had slightly tall pixels (DeluxePaint actually had an option to compensate for this when using round brushes and the circle tool, called "square pixels"). So artwork transferred from an Amiga to a PC would look slightly squished.
- wenc 6y agoVGA used 320x200. https://en.wikipedia.org/wiki/Video_Graphics_Array#Standard_graphics_modes https://en.wikipedia.org/wiki/Video_Graphics_Array#Standard_...
- mortenjorck 6y agoYou're right, that was the standard VGA resolution, and probably used in the majority of games of the era. What I'm remembering was apparently known as Mode X, which some games used for a square-pixel 320 x 240: https://en.wikipedia.org/wiki/Mode_X https://en.wikipedia.org/wiki/Mode_X
- fulafel 6y agoThe resolution was interesting since it was different for NTSC and PAL: NTSC had 320 x 200 while PAL had 320 x 256. In practice games varied[1] whether they were full screen or had black bars in PAL. [1] http://eab.abime.net/showthread.php?t=97812 http://eab.abime.net/showthread.php?t=97812