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Are there any technical measures preventing the creation of a market for those alternative currencies, or is it just a TOS thing?
by Rebelgecko 6y ago
Are there any technical measures preventing the creation of a market for those alternative currencies, or is it just a TOS thing?
- dagw 6y agoI'm guessing it's partially a TOS thing, partially a lack of mechanism for transferring currencies between players, but also a lack of demand. Few games are popular enough in themselves to have a big enough market to make it profitable to run a competing alternate currency market. With Robux you can buy 100 Robux for real money and then spend 20 Robux in one game, 15 in another, 40 for a skin you can use in all games and save the rest for use in some future game that you haven't discovered yet. This flexibility makes Robux much more 'desirable' than any single in game currency.