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Two other points about cheating relevant to non-expert players: - Until expert level you most likely won't to be able to notice in real-time that you're playin
by rococode 6y ago
Two other points about cheating relevant to non-expert players:
- Until expert level you most likely won't to be able to notice in real-time that you're playing a cheater. You'll be blundering and getting out-positioned regularly against legitimate players, so it's hard to notice that for one game a cheater played a perfect game against you, because most likely you made clear mistakes in that game. This is different for experts because they mostly stop making minor mistakes, so they have cause for suspicion when they know they played a strong and consistent game but still got destroyed. You also won't be strong enough to really recognize that some moves are "inhuman", especially because you'll be playing against folks who make weird/wrong moves all the time, whereas experts can sometimes tell if moves are computer-like (typically because there is a natural and obvious move to make and the cheating move is marginally stronger but hard to find).
- Cheaters don't stay in low ratings for long. If they aren't detected, they'll be out of your rating in no time, like in 2 or 3 wins. This reduces the chance you'll encounter cheaters, because if a cheater plays 100 games but only 2 of them are in your rating bracket, you're unlikely to ever match against them anyways.
Keeping those things in mind, and knowing that reaching expert level (~2000+ elo) takes many years and is unachievable for most adults, online cheating becomes a minor concern at best for anyone who's picking it up as a hobby in adulthood.
- chordalkeyboard 6y agoThis is 100% true and cheating concerns evaporate (or are confirmed) when one analyzes a game with an engine. Its enlightening to take that game where you're "sure" the other person had computer assistance into an engine and see all the blunders you both had made.
- JakeTheAndroid 6y ago> - Cheaters don't stay in low ratings for long. If they aren't detected, they'll be out of your rating in no time, like in 2 or 3 wins. This reduces the chance you'll encounter cheaters, because if a cheater plays 100 games but only 2 of them are in your rating bracket, you're unlikely to ever match against them anyways. If only this applied to Counter-Strike or other FPS. While those that are trying to hack discretely rise to Global fast, there are a lot of cheaters that aim to stay in high Silver or low Nova. Add this to the fact that many cheaters suck at cheating, they can absolutely get stuck in lower ranks because they tactically cannot outplay better opponents without blatantly cheating. This is a bit different from cheating in Chess and Starcraft where mechanical skill and the design of the game makes cheats less impactful. Like, cheating in Dota is really just wider POV, complete map awareness and spell casting macros. But those are just a few aspects of the game. In FPS games, the mechanical skill weighs so heavy that you will have a bad time at any rank against any cheater.
- megameter 6y agoThe question of what could be done about FPS cheating has been on my mind a bit lately. Yesterday while on a walk I had this thought that it's really because the shooting mechanic is in an awkward metaphorical compromise between the genuine mechanics of aiming and firing, and a symbolic representation of such. If you actually had to play these games by holding a gun level with controlled muscle motions, it would be hard to cheat because even if you could insert a computer in there to automatically control your muscles, it's a fairly complex AI problem to make them move correctly. In comparison a purely symbolic form would be like how most role-playing systems do it: you declare that you shoot at a target, and then perhaps there is some dice rolling done to determine if you do. All an aimbot does is distill the vocabulary of mouse aim into the more symbolic form and automatically trigger certain symbolic responses. Someone who has played online FPS long enough develops a sense of when they are playing with these "symbolic adversaries" because even if they've dialed down the bot so they are merely "skilled", they start playing aggressively, with the assumption of fluent shooting to back them, while real players will hedge and look for a wider set of advantages, making more use of the game's vocabulary even if they can shoot through clutch scenarios. Cheater-vs-cheater matchups tend to suck the air out of the room as both sides flail about, eliminating the non-cheaters while never getting clear advantage over each other. But then you look at a game like Rocket League, and it gets away with having more a discrete mechanism for moving and hitting, because not only is it all indirect through physics interactions, it's not clear what the right move is symbolically either. You can't win just by chasing the ball or by hitting the other players. And there's a path for making shooting in FPS complex in that way, too - make all the targets large, trivial to aim at - and then ramp up factors that make it both indirect - slow projectiles, bounce - and symbolically complex, with various target prioritization and vulnerability mechanisms that deny simply spamming the headshot verb.