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What’s holding back VR (for 30 years, now) isn’t tech, it’s a lack of real use cases. Maybe AR for more of an office environment thing. But VR gaming is a niche
by nothis 6y ago
What’s holding back VR (for 30 years, now) isn’t tech, it’s a lack of real use cases. Maybe AR for more of an office environment thing. But VR gaming is a niche, just conceptually.