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The closest we ever got was in a recent stream with Ron Gilbert himself (from https://gamehistory.org/monkeyisland/ https://gamehistory.org/monkeyisland/). Jump
by dividuum 6y ago
The closest we ever got was in a recent stream with Ron Gilbert himself (from https://gamehistory.org/monkeyisland/ https://gamehistory.org/monkeyisland/). Jump to 4:29:23. If only there wasn't a cutscene :-)
https://www.youtube.com/watch?v=ikaqus5_QIg&t=269m23s https://www.youtube.com/watch?v=ikaqus5_QIg&t=269m23s
- andi999 6y agoThis sounds silly but what does it say (am in a restricted environment for the next few hours...)
- dividuum 6y agoThe stream is Ron Gilbert being interviewed about various fun trivia for Monkey Island and its development. While they do that, they show four cutscenes (one per map piece for MI2) that didn't end up in the final product due to size limitations. Also during the stream he describes that those scenes originally popped up randomly during game play but they change it to only happen when you exit a room. So they randomly played those cutscenes during the stream and the one I linked ends and the stream switches back to the interview with the interviewer saying: "... so that's pretty interesting that this would be the secret" :-)
- WorldMaker 6y agoThe interviewer was making a joke by abruptly cutting to alternate versions of the Monkey Island 2 "interrupting" cut scenes and Ron was playing along with the joke by implying that their conversation continued during the interrupting cutscene by coming back out of the cutscene's with garbled mid-conversation, one of which was essentially "...and now you know the secret" as if it was given away during the cutscene. (It likely was not, as again, Ron and the interviewer eventually made it clear the gag was a gag. Even if it were, it didn't make it to the stream.)
- TimSchumann 6y agoThanks for this, hadn't seen it yet. These games were such a huge part of my childhood, it's great to learn more about the people behind them and the process of creation.